Server version 1.131
Fecha de lanzamiento: Oct. 18, 2023
Changes:
- Mechanics
- New passive for the Warrior classline: Collateral Damage
- Knight: Added the passive "Collateral Damage"
- Centurion: Replaced passive "HP Step" with "Collateral Damage"
- Spellsword: Replaced passive "Mana Step" with "Collateral Damage"
- Adept: Replaced passive "EXP Step" with "Collateral Damage"
- Majestic: Added the passive "Collateral Damage II"
- Blademaster: Added the passive "Collateral Damage III"
- Majistrate: Replaced passive "Critical Hits" with "Collateral Damage III"
- Atlas Vanguard: Replaced passive "Siphon Ward" with "Collateral Damage III"
- Titanguard: Replaced passive "Siphon Ward II" with "Collateral Damage IV"
- Gilgamesh: Renamed passive "Siphon Ward II" to "Siphon Ward"
- Gilgamesh: Added the passive "Collateral Damage V"
- Added Collateral Damage bonus effects to a variety of existing Warrior classline weapons
- Added bonus dexterity to a variety of existing lategame Warrior classline armor
- Balance
- [Blades of Finesse] Items that increase the effectiveness of defending in battle will be less effective
- [PvP/PvE] Fixed an issue that caused items that increase the effectiveness of defending in battle to stack too effectively
- [Blades of Finesse] Avidity: can no longer proc in the first round of battle
- [Blades of Finesse] Debilitating status effects (effects that provide less than 50% chance to act) are now much less likely to proc on the first 2 rounds, then half as likely to proc on remaining rounds
- [Blades of Finesse] Beowulf Auriga's double follower action cannot occur on the first round of battle
- [PvP/PvE] Pendulus: No longer 100% chance to delay a turn
- [Blades of Finesse] Reduced AI controlled opponents' HP in the earlier tiers
- [PvP/PvE] Introduced the "Timeless Pendant" to the PvP drop pool. It provides immunity to Stasis
- [PvP/PvE] Added Stasis immunity to: Amadan's Staff, Aegis, True Aegis of Athena
- Other
- Kingdom raids limits are now strongly enforced through in-battle damage limits
- Removed the 5000 on-hand item limit
- Quests can now accept items under level 10
- Fixed an issue with guild shop material seeds (this may reset today's materials available to you)