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Updates & Release Notes

2025 H1 Balance & Mechanics Patch
Date released: 5/26/2025
### Addressing the Spiked Shield balance concerns
- Spiked Shield/Chained Shield rework
- Balanced damage, removing the lategame exponential growth with ascension
- The Attack stat will now be best for scaling damage alongside large Ward pools
- Spiked Shield III now has the most penetration (vs Spiked Shield I/II)
- Increased the effectiveness when used by the later Valor classline members
- Lategame Valor classes: Added the "Frenzy" class ability, spending Ward for additional Spiked Shield damage, Attack, and Collateral Damage rate
- Steady Hands of Selene: reduced Hybrid bonus and added negative follower action rate

### Improving Heretic and Realmshifter lategame identity
- Heretic's Manaflasks: replaced Banishment Flask with Aligned Sigilflask
- Heretic's Efficacious passive will now boost elemental weakness damage
- Heretic Corvus: Replaced Flasks of Corvus with Efficacious II
- Reworked the Realmshift skills
- Celestial Arrow: removed Holy element, increased Starstruck rate to 100%
- The Delay Strike skills can now crit and have increased chance to alter an opponent's turn
- The Shadowed Nyx skills now use either magic or attack and ignore elemental immunities or weaknesses
- Realm Strikes II: increased minimum damage

### General Balance Adjustments
- Introduced a limit of 10 simultaneously mining Refineries 
- Battle Dungeon Anguish levels are now persistent for the whole run
- Tower of Olympia Anguish levels are now persistent for the whole run
- Monument Anguish levels are now persistent for the whole run
- Ranger Specialization: Added the "Eagle Eyes" passive, reducing miss chance by 30%
- Stasis is now a 10% chance to act instead of 0%
- Reduced the stat scaling that Towers of Olympia monsters receive per floor
- Deity Ara: The maximum in-battle stat boost of the "Apex (Ara)" passive has been decreased from +120% to +100%
- Effects that boost the damage of specified elements (ie: Fire Damage: +5%) will now stack additively instead of multiplicatively
- Reduced the Settlement defending bonus of the Warden specialization
- Reduced the bonus damage that Ultima received while exploiting elemental weaknesses
- Status effects that cause HP, mana, or Ward damage will not cause that damage on the same turn that they are applied
- Strikes of Ursa now takes 2 turns
- Titanguard Ursa: increased dexterity

### Fixed
- Better clarified the "Assassin" effect on items and passives in-game
View all releases